1. any reason why you prefer it over Ryujin? I'm on the opposite side
Also Yuzu has asynchronous gpu shader building which means you don't need to find and download a pre-built shader cache for a game for it to run smooth.
SirMaster 9 months ago | next [–]
2. Yuzu stable updated, now runs Tears of the Kingdom at full speed, 4k ...
15 mei 2023 · Asynchronous shader caching is a thing on yuzu. I don't remember stuttering getting in the way of enjoyment. Like.
Once again (and much to Nintendo's dismay), emulator users and players may rejoice. The emulator community is hard at work to make your favourite games playable in a much better way than what the original developers and hardware allow, and this time it shines all the way through with the latest...
3. Asynchronous Shader compilation - Unity - Manual
Asynchronous Shader compilation prevents the Unity Editor from stalling by rendering dummy Shaders while compiling new Shader Variants. Asynchronous Shader ...
Optimizing shader variants
4. Shader caches - Emulation General Wiki
Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader ...
A shader cache is a collection of GPU specific programs known as shaders that get stored in your computer's auxiliary memory for quick retrieval (as you play your game).
5. Anyone knows a great site to find all the Switch's titles Shader Cache (for ...
30 nov 2023 · Asynchronous shader building helps, and is important to have enabled for most games for best performance. I believe the decompiled shaders are ...
So far I have seen one or two sites with only a handful of titles but nothing recent. Tried Ryusak 1.6.3 but can't find a way to get shader cache from it.
6. Having tried both, I prefer Yuzu for playing Tears of the Kingdom
Also Yuzu has asynchronous gpu shader building which means you don't need to find and download a pre-built shader cache for a game for it to run smooth.
cosmojg 9 months ago | parent | context | favorite | on: RyujinX – Open Source Nintendo Switch Emulator
7. Nintendo Switch Yuzu Emulator Receives Significant Performance ...
11 feb 2021 · GLSL is very slow building shaders, that's expected. No idea why cemu didn't enable asynchronous shader compilation on OpenGL yet, or did they?
Nintendo doesn't do "high tech" anymore, their strategy has been around driving cost down for a while. (It's basically what made the gameboy such a raging success too, it was the people console, they had competitors with better spec, but far too expensive). They given up on the "tech-head"...
8. Asynchronous shader compilation - Unity - Manual
When the Editor first encounters an uncompiled shader variant, it adds the shader variant to a compilation queue on a job thread. · Go to Edit > Project Settings ...
Shader compilation
9. Shader Cache is (Finally) Here! - Ryujinx - Blog
12 nov 2020 · That changes today with our latest update: project code name Salieri! While not a core function of emulation, this feature's addition to the ...
Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code name Salieri! While not a core function of emulation, this feature's addition to the emulator is a
10. 유주 간단한 설정 가이드 - 에뮬레이터 게임 마이너 갤러리 - 디시인사이드
21 jun 2023 · Enable asynchronous presentation체크시 성능 ... Use asynchronous shader building gpu를 ... 이미지 Yuzu 3651,3652 업뎃내용 정리. 정보 ...
Enable asynchronous presentation체크시 성능향상. 프레임 올라가지만 끊기는 현상도 올라감. 프레임이 출렁거린다는 말Force maximum clocks (Vulkan only)체크시 전기많이